Daniel Gandelman
conceptual / performance / painting / new media
Daniel Gandelman (b. Venezuela, based in Miami) is an intermedia/transmedia artist and
computer science researcher whose work sits at the intersection of conceptual art, participatory performance,
and game design.
Displaced by the Venezuelan crisis, his practice is rooted in the construction of community and
presence across dissolving borders — geographic, cultural, and temporal — in the face of the growing infiltration
of social media, AI, and algorithmic technology into the fabric of everyday life.
Drawing on complexity science, recursion, and art history as a living and malleable force rather than a field
of retrospective study, Gandelman designs rule-spaces that invite collective authorship and distribute
the act of making across time, place, and strangers.
LUDISM is his first major work.