DANIEL GANDELMAN

 artist/computer scientist/homo ludens

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    As an artist constantly reassessing traditional media's place within the emerging culture of a born-digital world, Daniel Gandelman (a.k.a. Ludens) is an intermedia + transmedia artist that primarily engages in painting, drawing, sculpture, conceptual art, as well as film and new-media, but ultimately deals in games as a medium for bridging the gaps between extended forms of performance and object-centered art.

    Displaced by both the Venezuelan crisis and the recent pandemic, Gandelman (and by extension his work) is deeply invested in the construction of contexts for community in a changing world. A world in which the concept of a geographical border has a progressively diminishing influence on culture.
    In this sense, he employs a perspective in which art history is intimately and immediately participatory. That is, instead of seeing it as a field based upon mere investigation in hindsight, his approach understands art history as a willful construction, and as a constant current of malleable experience. For these purposes, his work delves into what he terms the mechanics of art, an examination of the reciprocal relationship between the ephemerality of performance, collective memory, and the permanence of physical objects. Through interactions with these structures of scarcity, Gandelman takes a pulse on our connection to immortalized versions of past transient moments, and, by extension, pursues both an assembling of the present and a nudging of the future.

    Situating his art within the context of unfolding narratives (as opposed to singular isolated moments), and contributing to the exploration of themes of meaning, belonging, and the momentum of life in the context of shared human ecologies, recurring techniques in Gandelman's practice include; intra- and intertextuality, agency, reflexivity, and the synthesis of unrelated concepts through syncretism. Also influenced by the broad ideas of Complexity Science (emergence, adaptive systems, and complex structures), a background as a Computer Science researcher further informs his work with the introduction of algorithmic, computational and mathematical thinking, incorporating ideas such as networks, recursion, and infinity.

    Gandelman's artistic actions advocate for self-sublimation, aiming to expand the reach of art practice into the deepest corners of private life through creative behavior, experimentation, and unorthodox decision-making. His work's ultimate goal is to engage in an expansion of the reach of traditional artistic spaces into unexpected areas, with an aspiration of imbuing the deeply ordinary with creative potentials of expression as inherited from artistic traditions.

       He is currently bi-located in Miami and Tallahassee, FL.

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The Ludist Manifesto

conceptual / performance / artist's book / new media

March, 2024.

The Ludist Manifesto exists simulatenously as a text to be read, as well as an action to be performed and seen. It is in the synergy between the performance and the text that the manifesto itself exists. It serves as the foundation of an art movement for a new generation: Ludism.

At the time of writing this, The Ludist Manifesto project has involved a mixture of bookbinding, web design, drawing, writing, collage, assemblage, as well as extended performance.

To see (or read, or perform) it for yourself, visit round0.net


The Wikipedia Eye

conceptual / performance / painting / new media

July, 2023.

A Wikipedia Eye is a single piece of art; a painting or illustration that depicts an eye with a 'W' inscribed on it. It is usually attached to a performance, inviting the reading that someone could be witnessing that moment from a Wikipedia article yet-to-be-written.

The Wikipedia Eye as a concept, however, (through careful and thoughtful selection and strategy) represents the possibility of that illustration becoming a reality, as opposed to mere symbolism. As an action, this represents an attempt at prediction but is ultimately an educated wager.

At the time of writing this, The Wikipedia Eye project has involved a mixture of web design, painting, illustration, as well as extended performance.
To see it for yourself, visit wikipediaeye.com


The Poem Online

conceptual / performance / new media

May, 2023.

The first ludic art piece, the origin of the concept, The Poem Online is a very expensive meta-poem. On the website we see the central lines of the poem, each line inscribed to a real-world transaction (with the requirements that each transaction has to be above $15, and that the artist has to consciously do the transaction with a verse of the poem in mind).

The rest of the poem was submitted in parts to different poetry contests, hinting at the judges that they had to communicate with each other in order to complete and put together their pieces of the poem (and that the poem was submitted with the goal of it being rejected as part of the performance).

Now the only way to read the entire poem is to contact these judges and put it together. Or to contact me.

To see it for yourself (or donate a line or two) visit thepoem.online


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FSU Museum of Fine Arts

The Elmyr de Hory Exhibit
Tallahasse, FL - August, 2023

painting / drawing / sculpture


Rubell Museum

Round 0 Series
Miami, FL - March, 2024

assemblage / artist's book / drawing / performance


Institute of Contemporary Art

Round 0 Series
Miami, FL - March, 2024

artist's book / drawing / performance


Bass Museum of Art

Round 0 Series
Miami, FL - March, 2024

artist's book / drawing / performance

Artist's book featured in bookshelf as part of the museum's 'Social Assembly: Welcome to the Museum' initiative, an invitation to rethink how we interact with and learn from art—and each other—in a museum setting, in The Bass' Harrison Gallery.


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